Resume

Résumé

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Roles

  • Production Artist | February 2017 – Present
    • Standing Stone Games, Needham, MA
    • Generated 3D assets, avatar cosmetics, character models
    • Developed 2D concept art
    • Performed engine integration & weighting tasks
  • Art Outsourcing Coordinator | November 2015 – July 2016
    • Disney Interactive, Avalanche Software, Salt Lake City UT
    • Art-directed 3D game assets from concept to modeling
    • Documented 3D modeling workflows
    • Completed modeling, texturing, and concept tasks as needed
    • Level rendering & level population
  • Art Outsourcing Internship | November 2014 – November 2015
    • Disney Interactive, Avalanche Software, Salt Lake City UT
    • (see above)
  • Teaching Assistant | September 2012 – June 2014
    • Digital Media, Drexel University, Philadelphia PA
    • Designed digital cultural heritage assets in collaboration with professors
  • Research Laboratory Technician | January 2010 – June 2012
    • Steve Reppert Lab, Neurobiology Department, University of Massachusetts Medical School, Worcester MA
    • Maintained lab specimens, purchased lab supplies, shipping and receiving of lab samples [link]
  • Seasonal Technical Support Intern | Summers of 2008-09
    • Rhode Island Department of Environmental Management, Providence RI
    • Maintained and calibrated water quality sensors in Narragansett Bay
  • Youth Camp Director | Summers of 2005-07,
    • Feinstein Youth Camp, Pascoag RI
    • Worked with children and parents on a variety of scout activities

Projects

  • Lord of the Rings Online February 2016 – Present
    • MordorExpansion, July 2017
    • Legacy of the Necromancer Update, March 2018
    • Where Dragons Dwell Update, October 2018
    • Legendary Server | November 2018
  • Dungeons and Dragons Online – February 2016 – Present
    • Mists of Ravenloft | Expansion, December 2017
    • Dawn of the Dragonborn | Update, March 2017
    • White Plume Mountain | Update, July 2018
    • Cloaked in Darkness | Update, October 2018
  • Disney Infinity 3.0 Franchise – November 2014 – July 2016
    • Avalanche Software / Disney Interactive
    • Disney Infinity 3.0: Twilight of the Republic
    • Disney Infinity 3.0: Inside Out
    • Disney Infinity 3.0: Rise Against the Empire
    • Disney Infinity 3.0: The Force Awakens
    • Disney Infinity 3.0: Marvel Battlegrounds
    • Disney Infinity 3.0: Finding Dory
  • Animating Ancient Ontogeny, Graduate Thesis, June 2013 – June 2014
    • Utilizing digital visualization & photogrammetry to make fossil collections more accessible [site] [blog]
  • Stompster the Monster, Graduate Game Project, January 2014 – June 2014
    • Served as Art Lead, designed concept art, 2D, 3D assets, delegated art tasks
    • Game was presented at GDC 2014, Intel University Showcase [link]
  • Mystery of the Incognitum, Research Game Project, September 2013 – April 2014
    • Designed 2D and 3D historical assets for educational game environment
  • Printable Nematocyst, Final RISD Project, Spring 2012
    • Worked with Dr. Casey Dunn of Brown University to produce a series of educational 3d models with a 3d printed.

Education

  • Drexel University, Philadelphia, PA, June 2012 – June 2014
    • Master of Science in Digital Media
    • GPA: 3.96
    • Relevant Courses: Advanced Animation, Advanced Interactivity, New Media: History Theory Methods, Thesis Development, Digital Media Group Workshop, Vertebrate Paleontology, Field Methods in Paleoecology
  • Rhode Island School of Design, Providence, RI, September 2009 – June 2012
    • Certificate Program in Natural Science Illustration
    • Relevant Courses: Drawing I & II, 2D Design, Color Theory, Drawing from Nature, Painting from Nature, Adobe Illustrator, Entomological & Ornithological Illustration, Drawing Animals, Introduction to Portraiture, Introduction to Maya, Introduction to ZBrush, Texture & Lighting in Maya
  • ZBrushWorkshops, Online courses, Fall 2011
    • Dinosaur Sculpting in ZBrush with David Krentz, 6 day intensive
  • Providence College, Providence, RI, September 2005 – May 2009
    • Bachelor of Science in Biology – Studio Art Minor (Concentration in Digital Imaging)
    • GPA: 3.54
    • Relevant Courses: Computer Art, Digital Imaging: Screen-printing, Digital Imaging: Moving Pictures, Painting I, Art History Survey, Development of Western Civilization
    • Science Courses: General Biology I and II, Cell and Molecular Genetics, Comparative Vertebrate Anatomy, Marine Biology, ATS: Symbiosis, Ecology, Comparative Biomechanics
  • Blackstone Millville Regional High School, Blackstone, MA, June 2005
Activities & Awards
  • Field Work Volunteer, Natural History Museum of Utah, March 2016
  • Poster Accepted, ACM SIGGRAPH, SpaceTime Contest, “Naturally Digital” exhibit, August 2014 [link]
  • Presenter, Association of Medical Illustrators, Rochester MN, July 2014 [link]
  • First Place Poster, Westphal College, Drexel Research Day, April 2014 [link]
  • Philly Game Jame, Croak for a Croak, 2013 [link]
  • Drexel ACM SIGGRAPH Student Chapter, 2012-2014 [link]
  • Volunteer at Academy of Natural Sciences, 2013
  • Maxis Adventure Camp Participant, May 2009
  • Alpha Epsilon Delta, National Health Preprofessional Honor Society, 2009
  • Achieved Rank of Eagle Scout, 2004

Skills

  • Maya, (9 years experience) Character & environmental modeling, facial animation, uv unwrapping, rigging, animation, rendering in mental ray & vray
  • Zbrush, (9 years experience) Sculpting, retopology, texture map generation
  • Photoshop, (10+ years experience) Concept art, matte painting, creature & character design, asset texturing
  • Illustrator, (8 years experience) Vector art, UI mockup
  • After Effects, (10+ years experience) Compositing, animation
  • 3D Coat
  • Headus UVlayout
  • Substance Painter & Designer
  • Keyshot
  • Perforce
  • Unity, Asset & animation import, level layout
  • Photogrammetry & 3D Scanning, 123D Catch, VSFM, Meshlab, Next Engine Scanner, Arctec Scanner